Thursday, October 2, 2008

Day Eighteen: It's a Big Baby

Posted by Nicolas (permalink)

This message is a bit late because I'm currently finishing building the automatic installer, to know how much this baby will weight. I can already say that it's a bit bigger than we initially thought because fully compiled maps are a bit heavier than I thought. The uncompressed game files are 1.5 GB in size. I'm actually compressing it inside the installer to see how much weight we could gain...

... and the result is really far heavier than we initially thought. Two months ago, the game weighted 750 MB, one month ago it was 850 MB, and it's now 1 GB compressed. I can't believe it's so heavy for this amount of content, it's heavier than Portal itself. Levels take 750 MB alone (fortunately, it's an heavily compressible format, 50% or more). Anyway, I think I'll have to have a little discussion with all of our mirrors' owners, because I announced between 750 and 850 MB a few weeks ago. I really hope it will still be OK for the majority of them.

A Big Baby

We also took your ideas in consideration, and I think we're going to use to host a BitTorrent mirror for the game. It will allow people to download it faster during the first days. Of course, we'll also try to have as much regular mirrors as possible. I think we can at least count on the big ones like Planet Half-Life, ModDB, Vossey, GameArena, Internode, Total Gaming Network, etc.

Anyway, to summarize what's left to do:

  1. Compile a final version of the game
  2. Do the last tests and checks
  3. Clean the mod folder
  4. Build everything and finish details
  5. Build an automatic installer
  6. Upload it somewhere safe
  7. Send it to a few people, magazines and websites
  8. Make it available one day before the release to every mirror owner via a server to server transfert
  9. Put a BitTorrent mirror online
  10. Release everything
  11. Take vacations (hurry up!)

Let's get back to work (again)!

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